The trade goes to Total War: Shogun 2. Groups with access to commercial resources such as silk or horses may negotiate higher trade rights. Unlike previous games, commercial resources are used to build specific buildings; Political groups must either draw resources from direct trade in nodes or negotiate with political groups that have access to the types of resources needed. Commercial nodes also return, with most of these nodes at the western end of the map, near the island of Kyushu. However, a node is located northwest of Honshu, and a node (far from the rest) is at the northeast corner of the map. I inquired about a resource by moving the merchant ship on the anchor symbol to trade with strangers. What about trading with other clans? Is profit reciprocal or does one partner in the trade receive more money than the other? As in previous total war games, the trade routes of enemy nations can be plundered for money. The amount of money earned depends on the number of ships invading the route and the value of the trade that takes the route; If you move the cursor by route, it is indicated how many of each of them. The amount earned is generally not significant, but it is the most useful way to occupy otherwise inactive vessels and can help offset their maintenance costs somewhat. Trade in Empire: Total War works in the same way as previous iterations, with one exception: the introduction of commercial theatres and commercial nodes. Access to commercial nodes in these theatres with merchant ships such as Indiamen and Dhows can generate considerable revenues depending on the quantity and quality of trading partners, up to tens of thousands of gold per turn with a sufficiently large commercial fleet. From the side of life, these commercial nodes can take dozens of twists and turns, and they are threatened by pirates and enemy factions.
On the left (on your side), the interface shows you how much you earn with the trade and resources you export to your trading partner. The right side shows how much money they earn and what resources you import from them. I faced a clan for 10 rounds until he mourned his uncle and wanted a peace treaty. So I gave him, no wires tied up. He came back two rounds later and asked him for a trade deal which he reluctantly agreed to. Today, two long-standing trading partners have terminated our pacts for no reason on my part. This game can drive a nut after a while. The price of commercial goods is influenced by supply. With too many merchant ships on knots that produce some kind of good flooding in the market to bring down prices. On the other hand, too few ships would not be able to produce enough cargo to meet sufficient demand.
As more ships produce more resources on a node, they produce fewer and fewer resources per ship. A balance can be found fairly easily by adding or subtracting ships from commercial nodes one by one until the income is maximized. As a general rule, each node can support about five vessels. Commercial goods can also be produced by plantations. Some goods are only manufactured in certain regions. Tea, for example, is only available in India. Ivory cannot be purchased on plantations and is only available through commercial nodes, so powerful maritime fractions can easily create a monopoly.